Monday, 14 January 2019

Scene 2 Big Chief's Office Design

After folowing the rought stroyboard of how i want Big Chief's Office to look i decided i want it to be very office like. The desk has 2 Monitros which placed in a video editing porgram, will have a screensaver of a donut passing by on each monitor.

There are also two sets of shelves on either side of the door which were designed to hold trophies that Big chief had collected however when doinng test renders, these increased the render time significantyl and as a result were removed from the scene.

To make the  scene feel more office like, i created two filing cabinets that sit behind BigChief as well as a large screen which will be changed in editing to playa visualiser of audio.

There is also a small area much like a cloest where vendo lives. This area is on the side of the office and is indented into the wall so that the Vendo doesnt take up much space in the office.


The overall design of the scene is much like a real movie set where only the seen parts are visible. This is reduce the amount of time spent rendering since it would be rendering everything wihin the scene. Therefore the office has no roof since it wont be seen as well everything outside the office being non existent

The names of the character on the image are were each character will roughly be.


Monday, 7 January 2019

Scene 2 storyboard

Scene 2 of my animation is taking place in big chiefs office just after he kidnapped the main character. The chief explains to the main character that the leader of the mafia is threatening big chief and will soon take over the city and become the bosses of the city . The main charcater is then introduced to vendo and the main charcter says that he will help big chief in stopping the mafia taking over the city. The chief hands the main character a laser pistol and tells vendo and the main character to begin their search at a seedy bar called the Greasy Can. The laser gun also acts as ID so that the duo can enter. They then leave the office and arrive at the bar.

Monday, 31 December 2018

Handheld Props

I have created several props that the characters of my animation will use and hold throughout points in the animation. The first is a collection of bottles that are on display on a shelf in one of the later scenes. In the context of the film these bottles contain Oil since the characters of the world are robots. The bottles have been modelled to mimic the bottles of alcohol that are on display in bars and pubs behind the bartender.
Another prop that i have created is the laser gun the main charcter and the villains will wield. The creation of the laser gun is inspired by the traditional science fiction laser pistol in games such as Fallout and 1950's science fiction movies.

To create this prop, the first thing i did was create a 2D drawing that showed the pistol from the side. This allowed me to then take a cube and add several edge loops and vertices. This then allowed me to drag the vertices to match the image.

When this was done, the resulting image was a low polygon version of the laser pistol which in my opinion didnt look too pleasent to look at. To fix this, i used the smooth button to round out the edges to make it more smooth. This however adds many vertices which would increase the render time significantly however i feel the smoothness is at a good place for a prop that will be seen but not in detail.

Laser pistol unsmoothed
Laser pistol smoothed