To edit the scenes together used a piece of software called Vegas pro 15. This sofware is generally used for more complex video editing however this worked fine for my needs.
Once the scenes are put together one of the first things that needed to be done was to remove the green screens in big chief's office. Initially i made the monitors have a green screen as it made it much easier to add in a video after the scene was rendered. However when applying a chroma key effect, other green objects in the scene would also be made transparent. To combat this, i used a technic called masking which allowed me to designate specific areas so that were to be removed. I learnt more about the technique in the video below created by youtube user Tech Dive. Once this was done, i could move onto the next edit.
The next edit that was made was to add in text to the end of scene 1 and the teh beginning of scene 2. During these parts of the scene it involves a first person perspective of the main character shutting down and rebooting. By default, the text that can be added as an overlay has no special propeties and can only have basic effects such as tranformations and transitions be added to it. However i wanted these sequences to function more how an old computer would in the command line or a typewriter where each character is typed out individually. To do this i followed the video below created by youtube user timetokickit on which allowed me to use an effect called ProType which allowed me to do this.
The result of this makes the text added on to the scenes look much more dynamic and much more exciting to look at.
Another important edit that needed to be made is the ajustment of brightness and contrast. Some scenes such as Big chief's office and the Greasy Can exterior where fine in terms of brightness. However The city street scene was much too bright and the Greasy Can interior was much too dark. To fix this i added a brightness filter which allowed me to increase or decrease the brightness to the desired level. This edit fixed a problem which i was having when trying to get the scene lighting right much earlier in the project development.
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