Below is the Raw video file for scene 2
Monday, 29 April 2019
Scene 2 Rendered
To render Scene 2 i followed the same steps outlined in the scene 1 render.
Below is the Raw video file for scene 2
Below is the Raw video file for scene 2
Monday, 22 April 2019
Scene 1 Rendered
There are several ways of rendering movies in maya such as exporting to Avi files or .iif files. However these have a drawback, when exporting to avi, if there is anyproblem in the animation that causes it to stop rendering, the whole video file would be ruined. This also means that if i wanted to change anything in certain frames, i would have to re render the whole video. Rendering to .iff files which is the default was also not an option as i dont have any software that supports them. Therefore i decided to render the scene into Jpeg images. This helped to keep the file size low since jpegs are compressed images.
Once the 1000+ images were rendered, i selected them all and placed them into Vegas Pro 15. This then set them in order at the framerate of 25 frames. I then exported the selection of files into an MP4 video. this then changed the video from being roughly 2 GB images to being just 52MB.
Below is the Raw rendered file with no editing or sound
Monday, 15 April 2019
Villain robots
The villainous mafia robots, are designed to be the bad guys of the animation. My original intent was to have a larger group of them attacking Vendo and the Main character however, decided that the having one larger and more imposing 'hitman' was fit the role better.
This character was originall going to be Grease gun kelly which was outlined in my initial story ideas. However i decided to change the story to what happens within the storyboards and this character which was Greasgun kelly was no longer needed. Instead this robot is now going to be the mafia hitman that ambushes Vendo and MC when they are in the bar.

The character model for the robot stated with an sketch much like all of the others, the above image was imported into maya and was used to model the character around. The general shape and appearance of the character stayed, however, the finished model is much more smoothed and doesnt have extending arms like it is mentioned in the sketch.
Once the modelling was complete, colours and a skeleton was applied. This character did not need a skeleton, however to get the arms to bend, a skeleton was bound to the mesh . This then allowed me to move the arms and have control over the fingers.


In the scene this robot is designed to have a laser pistol in its right hand which he uses to shoot at Vendo and MC
This character was originall going to be Grease gun kelly which was outlined in my initial story ideas. However i decided to change the story to what happens within the storyboards and this character which was Greasgun kelly was no longer needed. Instead this robot is now going to be the mafia hitman that ambushes Vendo and MC when they are in the bar.
The character model for the robot stated with an sketch much like all of the others, the above image was imported into maya and was used to model the character around. The general shape and appearance of the character stayed, however, the finished model is much more smoothed and doesnt have extending arms like it is mentioned in the sketch.
Once the modelling was complete, colours and a skeleton was applied. This character did not need a skeleton, however to get the arms to bend, a skeleton was bound to the mesh . This then allowed me to move the arms and have control over the fingers.
In the scene this robot is designed to have a laser pistol in its right hand which he uses to shoot at Vendo and MC
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