Since i have very little experience with 3d animation software i am going to have to decide what prgrams i am going to use. The most obvious choices would be to use Maya and Blender for both the animation and 3D model design and creation.
After doing som eresearch, another path that i could take is to create all of the aniimations in Maya and Blender but use the game engine Unity to create environments and for all of the lighting abilities. This path seems like the most doable since i have very little skill in maya and blender and i may find this easier. However the end product may look bad since the assets in unity would look very different from the ones that will create. This process is detailed in the webpage linked here [https://gamedevelopment.tutsplus.com/tutorials/importing-an-animated-character-into-unity-3d--cms-27588]
However after looking on forums about animations in Unity, [https://www.quora.com/Can-I-use-Unity3D-for-3D-animation-only-and-not-for-creating-a-game] many people say that it is much better to do everything in a dedicated 3d modelling and animation tool such as blender or maya. This is because these generally have better tools and are made specifically for 3d modelling an animation. Before i start properly creating an animating i will have to take some time to try different software to see which one is right for me to use based on usability and availability.
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